The Village Mod (
villagemod) wrote in
villagelogs2020-10-03 08:52 pm
Entry tags:
- *overview log,
- doc holliday (wynonna earp),
- ellie (the last of us),
- raylan givens (justified),
- ~ claire novak (supernatural),
- ~ daisy johnson (marvel live action),
- ~ jill valentine (resident evil),
- ~ john constantine (dc live action),
- ~ kylo ren (star wars),
- ~ max guevara (dark angel),
- ~ number five (the umbrella academy),
- ~ phil coulson (marvel live action),
- ~ rey (star wars)
001-003 » a chilling mathias welcome
WHO: Everyone.
WHERE: The east end of Mathias, along the waterfront.
WHEN: Days 001-003
WHAT: The newest residents of Mathias Township are welcomed with a storm.
WARNINGS: Will update as necessary. PM this account to have a warning added!
NOTES: A small love letter from your mod. This spot can be used for plotting.
RECOMMENDED ♫ Deadly Avenger "Mara"




navigation | faq | setting | mod contact
WHERE: The east end of Mathias, along the waterfront.
WHEN: Days 001-003
WHAT: The newest residents of Mathias Township are welcomed with a storm.
WARNINGS: Will update as necessary. PM this account to have a warning added!
NOTES: A small love letter from your mod. This spot can be used for plotting.
RECOMMENDED ♫ Deadly Avenger "Mara"

DAY 001
THE ARRIVAL BEGINS
Is it the whooshing crash of waves on dark jagged rocks that wakes you? Perhaps. It might also be the near-continuous rumble of thunder growing closer every second, the vibrations almost seeming to come from the wet sand beneath your hands. Or maybe it’s the shivering of your own body as water recedes from the pebble-covered shore, the cold sinking into your very bones as a chilled wind picks up. It could be any of these things that rouse you from a deep slumber that leaves you feeling groggy and out of sorts--
But it’s the fear that gets you moving. A deep, intense terror grips your chest and squeezes the breath right out of you, and you know without a shred of doubt that you have mere minutes before whatever it is you’re so afraid of arrives on that stretch of rocky beach to greet you. Even if you want to stay rooted to that spot and faced it head-on, your body betrays you, a survival instinct etched into your genetic code forcing you to seek shelter.
Welcome to Mathias. You should probably run now.THE STORM ARRIVES
When the storm crashes into the small township, it's hard to remember what life was like before it. The ocean becomes a raging thing, waves rising and falling as if trying to attack whatever they can reach along the coast. Any foolish enough to venture along the beach have no hope of surviving the encounter; their bodies will be swept out with the current, gone in the blink of an eye.
The wind is a howling beast, screaming between buildings and driving spikes of cold into any crevice it can reach. The rain is just shy of freezing, every drop like a shard of icicle trying to itself into your skin. It will bite at your nerves and leave you shaking if you stay out in it too long, so you had best get inside if you haven't already. You certainly don't want to attract the attention of the lightning that arcs in the sky like a vengeful god ready to unleash its wrath.
The Grey Gull restaurant sits at the edge of the town along the beach, and just a few yards away are two parallel rows of houses lining what might be a picturesque street if the world weren't beginning to resemble an apocalyptic landscape.
Move quickly, and choose wisely.

DAY 002
THE STORM RAGES ON
The storm has somehow become even more violent overnight. The world outside your shelter might be trapped in an endless night, for all you can see through the thick covering of storm clouds. Lightning continues to streak across the sky, thunder following almost immediately in its wake, threatening just how near those spikes of electricity truly are. You can see them touch the shore at times, even the street between the homes, but never the buildings themselves. A blessing, perhaps, or an oddity to take note of?
Some may be foolish enough to try venturing outside. They are welcome to, of course, that is their right, but the rain is still like ice and that lightning is so very near. You may try heading further into town, and you can certainly see buildings beyond this row of houses, but should you walk toward them...
Well. It is far from a pleasant experience. Exhaustion sinks into your bones so quickly that it leaves you reeling, and every second you push through it makes you physically ill with a feeling that you might collapse at any moment. The second you turn away from that path, however, you feel infinitely, and even more so each step back the way you came.
Something wants you to stay where you are. Perhaps you should.

DAY 003
THE CALM DESCENDS
The third day begins much as the second, with waves crashing upon the shore and thunder booming with such force that the ground seems to shake. It feels very much like the world might end right there, torn apart by a force of nature unlike any seen before. Any who venture outside at this time are almost immediately afflicted with a terror so intense that they can make it no more than a few yards or the short distance to cross a street before they become incapacitated by the fear that sets their heart beating dangerously fast. The term scared to death may very well become literal this day.
And then, suddenly it stops. The rain, thunder, lighting— all if it just stops and the silence that fills the night is deafening. There are no sounds of life within the town, no car motors or dogs barking or the voices of anyone beside those new arrivals in the immediate vicinity. In fact, none of those things even exist in Mathias. There are no cars, no animals or insects, no other people. There is just... emptiness and silence.
It may be best to wait until daylight to move further inland.THE NIGHT DARKENS
For those who are foolish enough to leave the relative safety of the cluster of houses near the Grey Gull, they will find their journey quite chilling, in a very literal sense. There is another row of houses beyond where they had been, branching off on either side into a neighborhood. There are no lights on in any of these homes, though there are occasional streetlights illuminating their way. But as they continue further, reaching a third block of houses, those lights begin to dim, until they have gone out completely, and what had previously been a simple fall chill becomes biting cold as the temperature sharply drops.
In all of this, there is silence. No sounds travel through that night air to comfort them, and even looking up to the sky stretched out above them offers little reassurance. That sky is black, without a single star and not even the faintest outline of the moon to guide them. All that reaches them here is the barest hint of light traveling from the way they've come. The longer they linger outside in this place, the colder it will become, and any light they carry with them will slowly begin to dim as well.
Truly, they should have waited until the sun rose once more.

LOCATIONS
THE GREY GULL is what one might expect of the most frequented restaurant in a small coastal town. The wrap-around porch is lined with white chairs characterized by peeling paint. Exposed wooden walls and worn seating speak to its many years of existence, and the mishmash of décor confirms that the owner never much cared for how the place looked. What mattered here was the food, and faded chalk menus advertise soup specials and a daily pie. The bar appears to have once been well-stocked, but all the bottles remaining are unfortunately empty. There is, however, quite a bit of food in the kitchen that is somehow as fresh as if it were purchased that day.
The second floor of the restaurant is a sparsely furnished apartment. There are no personal items to be found; perhaps it was waiting to be rented out to someone.
THE HOUSES are well-kept, middle-class homes, four lining either side of the street. Their doors are unlocked, windows unshuttered, and everything within feels like the owners might return at any second. There is running water and electricity, fresh food in the fridge, photographs on the wall... but also dust everywhere. If you didn't know better, you'd say the place had been abandoned for years, and yet nothing has aged. It is both strange and unsettling, and yet no matter how hard you search, no answers may be found within these homes.
What can be found within them, however, is a phone. One single black phone within a main room of the house, and beside it, a list of handwritten numbers and names that have been crossed out.1302 8-5491Thomasen
1304 8-9256Lyrie
1306 8-4712Anders
1308 8-3201Mulcalley
1301 8-0415Sanderson
1303 8-6762Reese
1305 8-9132Evers
1307 8-9025Hirano
Should your character choose to shelter in one of the houses, you are welcome to choose the features of that particular unit. Please reply to the comment thread below with the details you decide upon, specifying the house number in the subject line.

no subject
John looks at the window beside him and into the home he'd been staying at the last few days and sighs. Happy family without a damn realization of whatever happened.
"In my experience there's always something or someone pulling the strings - even of natural phenomenon. I know of magic that can pull across realities and dimensions. This is a bit massive. Something powerful, if that's what it turns out to be." He looks over at the younger man again. "Something's not right with the ebb and flow of time though. Dust without eroding houses? That's unnatural."
no subject
He doesn't exactly know what to make of John, quite yet. Just another man with a past of secrets and stuck in the same damn predicament as the rest of them.
"October, yes, but that "calendar" didn't have a single date on it, though, and I saw one in the Grey Gull."
It's so incredibly frustrating. So much so, with the whir of thoughts, that Five barely manages to pull himself back enough to listen. "So...magic? You're not the only one thinking that, here." He leans further against the guardrail of the porch, crosses his arms, pressing his jacket closer around the scrawny frame.
A snort of acknowledgement at the mention of time. "Yeah - nothing seems to be working in any consistent pattern either. I don't get it," he says, staring at his wristwatch. "No patterns at all. The clocks all stopped at different times. This watch tells me a different thing every time I look at it." He looks about ready to chuck it across the street. "We just need to keep digging. Nothing's infallible. Whatever happened here should have left traces."
no subject
"Magic would be easiest. Could be a curse, an omen, maybe even a slip into another dimension." John purses his lips and sighs. There's plenty of things it could be. "I can't take on whatever 'It' might be while knowing nothing. I need a name, where it comes from... what it best responds to. Then, I might be able to do something about it."
John looks up at the younger man in front of him. "Depends on how far we are from the epicenter of events. This house?" The hand with the watch taps on the glass behind him. "Not close enough, it seems. Did a bit of poking around earlier... got one hell of a magical hangover for it too. Which means that even the outlying areas don't want to be poke and prodded for answers."
Then, he grins. "Which is why we poke and prod it more."
He stands then, offering his hand for a shake. The younger man seems to have some manners and it'd probably be best to roll with them for now. "John Constantine. Exorcist, demonologist, and petty dabbler of the Dark Arts. Seems like I left my business cards in my other coat."
Not that he had another coat.
no subject
"- wait, you got powers? And they're acting up here?" That's an important detail. So far, he's only gotten that confirmation out of Daisy. If someone else was experiencing this...
"Name's Five," he takes the offered hand with a firm shake. "And I'll take your word for it."
no subject
But, who is he to judge? Do as thou will and all that.
John nods to the firm handshake before gesturing back to the house. Just in case Five wants to do a bit of poking around in side. "Sometimes certain spells can leave you floored for days. Takes a lot out of someone to cast a big one. Thing is? A spell like that? Well, it's more like just giving the dormant energies a bit of a kick to get going again. It shouldn't leave you feeling like you've been kicked in the bollocks and punched in the chest. Not normally, anyways."
no subject
Which has been each time since coming here, so. The response is practically automated at this point.
"I've noticed similar," he looks to where John gestures, gives him a look, and heads towards the door. He's not one to admit to exhaustion easily, so he keeps it at that and lets the implied notion hang.
no subject
With a few steps, he opens the door and lets Five enter first. Then he shuts it behind him. The home is comfortable, cozy even. There's no evidence of magic or any occult signs until one walks into the kitchen. Remains of the dirt-salt circle are in the middle of the room. He's already removed the candles.
"Welcome to the Mulcalley home. Three generation family. Grandparents, mother and dad, and..." John pauses as he walks further in. He stops for a moment, looking back at the kid with a frown on his face. "Twin daughters."
no subject
(No, that's not fair, but his family had spent their entire lives - him included, displaced as he'd been, haunted by a man who was very much alive, until his death and beyond.)
Five ventures in, a careful look thrown out - professional and clipped and calculating. He can't help but note the exits. The means of escape, or weaponry or otherwise. Where John is behind him. Habits, with nerves running on high.
There's a circular spot on the floor, but beyond that, he can't tell there's been anything else here. John's point on the family gets him a curious look, albeit detached. "Quaint."
It was clear enough that everyone just up and disappeared. The details of which were still an unsettling unknown, and that much Five could agree on. He does venture to the kitchen, though, and John gets a raised brow for that.
Sometimes shit happens. The problem was that it was the rest of them now stuck in it and Five was a bit too uprooted to dive head first into the mysteries of missing families. He wanted out. "A lot of the other houses were the same. Families, and no trace left. What made you choose this one?"
no subject
He just gives a stern frown to that. It's the look of a man who has seen one too many things in his time. Horrible things. The ones that make the skin crawl about just how evil humanity can truly be.
"Or, I suppose, maybe we're the ghosts."
no subject
Ghosts had, for all intents and purposes, been more of a specialty of his brother. But the extents of that had only ever barely been dinner-table discussions before he disappeared, whisked away from sharing the rest of his growing up with them.
So, Five never put too heavy a thought on them. Where Klaus had his ghosts, Five had silence, no matter how many he'd killed.
"What makes you think that?" His question is casual, specifically so, because he really, absolutely, in no way shape or form wants to consider the actual truth of such a thought. "Think we're in an afterlife?"
no subject
Which would bring the question as to why.
"Can't be the afterlife. It's not where I'm going to be ending up."
no subject
Good god he's tired.
"So, then back to the question - who, or what messed up the universe so much it landed us here."
Arms crossed again, and he chooses a wall to lean against. "You really think it's supernatural?" For whatever that word meant.
He supposed his family would fall into the most base of definitions.
no subject
John lets out a long sigh and leans against the wall of the kitchen and flings a hand up. No idea. Maybe the local ancient deities? Maybe a really pissed off local mage? Or, something that was summoned that shouldn't have been? Too many possibilities and not enough to really go off of.
"In my experience? It usually is. Though its got a dash of the human touch to it." John shakes his head at that. "Humanity usually goes poking and messing with what it shouldn't. Dabbles in things too big for itself and causes all sorts of issues and calamities. Even the ones gifted at the art do shit they shouldn't."
Personal experience, obviously.