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villagelogs2021-08-01 05:41 pm
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Entry tags:
079-081 » to the hideous end
WHO: Everyone
WHERE: Mathias Township proper
WHEN: Days 079-081
WHAT: More mysteries are revealed in the aftermath.
WARNINGS: (PM this account to have a warning added!)
NOTES: Plotting post over here! The next log will be posted the weekend of August22 29.
MOD NOTE: Thank you again for your patience!
RECOMMENDED ♫ Deadly Avenger "Kosho"


SANITY LOSS
CONDITIONS UPDATE
OOC NOTES
navigation | faq | locations | report updates
WHERE: Mathias Township proper
WHEN: Days 079-081
WHAT: More mysteries are revealed in the aftermath.
WARNINGS: (PM this account to have a warning added!)
NOTES: Plotting post over here! The next log will be posted the weekend of August
MOD NOTE: Thank you again for your patience!
RECOMMENDED ♫ Deadly Avenger "Kosho"

DAY 079-081 “If I am mad, it is mercy! May the gods pity the man
who in his callousness can remain sane to the hideous end!”
― H.P. Lovecraft
The day dawns red from the smoke that still hangs in the air, though the fires have long since burned out overnight. Ash covers the ground like grey snow all throughout Mathias, even to Baneberry Hall at the far edge of the town. There is still a strange heat clinging to the little town as if the fog that surrounds them has trapped even the temperature within its borders, but the skies have at least cleared of those ominous storm clouds.
While the fires have gone, the ruin they left behind remains. The eastern side of town is full of the charred shells of what were once homes, collapsed walls and questionable flooring warning off those who might consider venturing inside. There may be a few salvageable items within the wreckage but it certainly won't be much, and those foolish enough to try searching the rubble may sustain injuries in the attempt.
What residents are almost guaranteed to find in their wanderings through the town are decidedly more unsettling. Scattered throughout the town are the corpses of current residents seemingly still alive and well, their causes of death as varied as their locations: crushed bones and organs on the beach; asphyxiation on the steps of the library; broken neck in the tunnels under the residential district. The time of death is equally as varied, with some still warm to the touch while others have begun to rot and decay like the buildings around them.
And if that isn't enough to send their anxiety spiking, they will find that the darkness in Mathias has become even less welcoming than before. From nightfall to sunrise, wherever they have chosen to shelter, strange things may happen from one night to the next. These occurrences are not consistent, either across the night or the location, and no patterns arise to make sense of what happens. It is simply another oddity of Mathias perhaps designed to drive them further into madness.THE NEW ARRIVALS
The newest arrivals to Mathias will wake up on the lawn of Town Hall, at the center of the little town square. There are shops all around them, with houses just beyond, and at first glance, everything seems almost picturesque. Except for the silence that is at times so complete as to be maddening... Welcome to Mathias.THE RESURRECTED
Those who perished on Day 078 will wake with the smell of burnt flesh still filling their nostrils, near what little remains of their former body. This will likely be in the crumbling, unstable remains of whatever building they were trapped inside. Welcome back to the land of the... living?
CORPSES BY DAY
— During any day of this log, characters may find one or more corpses in a location around town. This is an activity that must be opted-into by both players involved: the corpse-owner and the corpse-finder.
— The corpses that appear are only those of current residents within Mathias. The cause of death does not need to match any previous deaths that characters may have experienced in-game, though it should be only natural or possibly accidental — there should be no signs of the cause being an intentional death. (And, for the sake of your fellow players, please try to keep it light on the gore.)
— Corpses may be found in any outdoor location or inside any space where characters are not currently sheltering (such as the crumbling homes on the west side or the burned homes on the east side). The corpses will not appear inside any location where characters have been sleeping.
— The corpses can appear at various times throughout the day, meaning that a character may pass by the library in the morning with no corpse on the steps and then pass by again in the afternoon to suddenly find a corpse hanging out there.
— There may be items or clues found upon the corpses! These are not guaranteed for everyone. Players should submit this form to find out if they've won the Mathias Lottery.TERRORS BY NIGHT
— Where players have chosen to shelter at night may have unexpected consequences, especially for those in the western half of Mathias. All characters must be accounted for.
— Mod feedback will provide either confirmation that nothing unusual happens in this location or details of any strange or unsettling occurrences on a given night and the potential consequences of staying there.
— If a player wants to opt-out of the consequences of their character staying in a particular location on a specific night, they must find another location at which their character can shelter.

There are multiple opportunities for sanity loss within this log. All instances of such should be reported before the next log.— CORPSE DISCOVERY Depending on your character's mental state, their relationship to the corpse, and the cause of death, sanity loss can range from 1-5 points per corpse found. This amount is up to the individual player. Items found on a corpse may also induce additional sanity loss per mod instruction.
— NIGHTTIME LOCATIONS Some locations within Mathias are safer than others at night. Players will receive mod feedback on their chosen nighttime locations which may include sanity loss for some things experienced.
— THE WEATHER Summer continues in Mathias, with warm days that average 70°F and comfortably cool nights.
— THE FOG has maintained its recent boundaries.— Residents may now wander the southern stretch of the forest surrounding Mathias Township
— it is possible to leave the paths but potentially unwise to do so.
— The fog has also retreated from the western section of town entirely.
— Access to the northern section of the forest is still blocked beginning a few dozen yards past the treeline; this section of fog will urge residents to stay huddled within the town proper by inducing a physical reaction of panic and fear.
— DISAPPEARANCES & DEATHS have started up again. Neal Caffrey, Athena Carrigan, Jeff Calhoun, and Caitlin Snow have vanished from the town while Wynonna Earp died in the town fires.
— THE SHAPES in the water may be spotted more frequently, and residents may get the sense that whatever is out there is watching them and waiting for something...
— ENDGAME (Repeat message.) We are officially heading into endgame. Over the next few months, things will begin ramping up and moving toward the always planned conclusion, with the last log projected to go up between the end of October and middle of December.
What does this mean? Essentially, hopefully, this will mean more opportunities to dig into the mysteries and lore of the game, as well as more chances for your characters to creep toward insanity. However, how things progress and what information comes to light will depend upon character interaction with the setting and involvement with the mysteries of Mathias.
— SANITY NOTES— Make sure that you're reported any sanity losses from the last log and claimed any madnesses earned with those losses. And report all the losses from this log before the next is posted!
— There is now additional guidance available about what happens when characters fall below 50 sanity points.
— A reminder that sanity may be regained through character actions.
— APPLICATIONS There are only two application rounds left before apps will be permanently closed. If you're trying to lure someone in for the end of the game, now is the time to get enabling.
— FORMS If there are comments on posts that have forms, please try to remember to respond directly to that comment. With DW notifs sporadically going missing, I rely on those comments ending up in the proper journal inbox, which is the only way I'm guaranteed to see them.
— MOD UPDATE The summer program I run is over but I'm back in person at the office for the first time in 16 months, so life is still incredibly stressful and I will continue to be slow for the next while.
I will be prioritizing sleeping location and corpse responses for this log since these are timely matters with information you will need in order to move forward.
— REMINDER Once again, there are a lot of moving parts to this log. Ask questions if something is not clear! Please also make sure to check questions others ask, as well.
no subject
[Callisto snaps, eyes flicking back and forth between Raylan and the unfamiliar woman. A while ago, she means, and only once; she doesn't frequent them.
Raylan gets a longer look when he mentions Tim's name, but that's all - their English is fast and unfamiliar enough that she isn't able to pick out enough to understand what's being said, so she decides to just jump straight to assholery. Taking a challenging step towards Ainsley, she looks her up and down - vaguely recognizing her as someone she's seen at a distance, but that's all.]
Who are you?
no subject
Pliers would work better, wouldn’t they?
[Ainsley doesn’t actually flinch when the other woman steps toward her, all sharp lines and suspicious eyes at her. A part of herself Ainsley is having to put blinders on to avoid looking at more and more often lately smirks somewhere in her mind— but the girl who is very much her mother’s daughter in all of her unflappability, does not show that smirk on the outside.
Instead, she just lifts her eyebrows in silent meeting of the challenge Callisto put in her body language, and the bite in her words.
Ainsley’s own voice is cool and smooth when she answers.]
Ainsley Whitly. [Beat.] I’m Malcolm’s sister.
[If this woman knows Raylan, she can’t imagine her not at least knowing who Malcolm is; whether that is a fact that will be in her favor or not is debatable. Her brother is definitely an acquired taste.]
no subject
If you can find one, [Raylan invited with a gesture around him before he was half trying to stop Callisto's aggressive stride over, the gesture dying inside one hand reaching out for her. There was no stopping this and he didn't have any place in doing so.
The world of Women was a feral, terrifying one that he didn't quite understand at the best of time. Better to let them work themselves out.]
no subject
Do you speak my language, too?
[She asks in Ancient Greek, watching Ainsley's face to gauge her reaction.]
Malcolm is one of the only ones who can.
no subject
But at Callisto's question, she shakes her head. Not because she understands what's being asked, but she can guess well enough.]
Languages were never my thing.
no subject
Maybe Callisto would afford Ainsley some of the social currency she'd built with Malcolm. So long as no one started swinging..]
no subject
[She says with a sigh, giving Ainsley another glance before turning back to stick her nose in Raylan's business.]
What are you doing? Oh, and give me back my key.
[You know, the one she threw at him, if he's still holding it in any visible way, she's going to make a grab for it. Then, switching to English--]
You need what for this, wood? Do you have wood, Malcolm's sister? Or are you afraid of the forest, too?
i'm cackling at her not using her name lmao plz call her "Malcolm's sister" forever
[She still thinks pliers would be better. But what does she know.
She shakes her head.] No, but there's plenty around. [She gestures to the woods, to the houses in varying states of disrepair.]
no subject
Don't grab. [Only after that would he hold it out for her to take, glancing back at Ainsley.]
Hey. Cavemen got shit done. [A few seconds later, Raylan pulled up a decent looking board with a heavy breath.]
Now we just need a rock. [He looked over at Ainsley again.] You can guess where we're goin' after this, right?
no subject
What are you going to do with that?
[She wonders, realizing she might be picturing a very different fix from what they're imagining.]
More small, like this.
[She suggests, holding up the broken key, then laying her finger alongside it. She thinks all they need is a little piece of wood, sturdy but twig-sized, in order to make a new top part for it.]
no subject
She can't understand what Callisto says, but she gets the mime, at least.]
Yeah, I don't get it either. [She points at Raylan, taps her temple, then makes an exaggerated shrug to emphasize– she has no idea how much English the woman actually knows, making the best due she can with signs that might translate seems like a good idea.]
Yeah, and I'm going with you. [There's no real room left for argument in that declaration. Just try her, Raylan.]
no subject
What, you wanna carry it around? Those locks are old and likely rusted shut, you want somethin' you can put some leverage behind. Ainsley, mime out leverage for her, will ya?
[He shook his head as he wide stepped his way out of the rubble and rooted around for a paver or brick, anything that would let him start banging the nails over.
No, he wasn't going to answer Ainsley's challenge. He knew better than to argue; he'd been well trained.]
Y'all can go look for sticks if you want to, I'll stay here, prep this board and see how buried 1304's door is.
no subject
[Reaching up into her mess of hair, she yanks out one of the thin leather strips that she sometimes uses to tie it back and keep it out of her face. She doesn't bother to be gentle with herself, and the leather takes several strands of blond hair with it when it comes free.]
The metal can be bound to the wood to keep it stable. We'll try both ways, and see who's idea is better.
no subject
She looks over at Callisto's offering. Seems like a good idea to her, at least.]
What do you think? His way– [She gestures at Raylan.] Or should we go find something? [She points between the pair of them and then jerks her thumb to the side to indicate them, and 'go'.]
no subject
[They've got better things to do than argue right now, but that didn't mean he wouldn't cave to a less important argument.
Though it seemed they were creeping into 'Boys smell and Girls have Cooties' moment.]
no subject
[Callisto says, nodding in the direction of the woods.]
And he go. We do both things; you understand this, yes?
no subject
[She looks at Raylan when she says that. He's not so unlike her brother, reckless and gallivanting off on his own when he feels like it. Something tells her it's better to have the numbers in this town.]
no subject
Maybe he was edging towards Certifiable.]
Not that I could get very far, she's got the new key and I'm not fixin' to go through any gates with mine.
See y'all in a few, go on.