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The Village Mod ([personal profile] villagemod) wrote in [community profile] villagelogs2020-11-17 09:33 pm

015-017 » enter the fog!

WHO: Everyone.
WHERE: Eastern/Central Mathias.
WHEN: Days 015-017
WHAT: The fog murders a third of the town. This is Fine.
WARNINGS: Will update as necessary. PM this account to have a warning added!
NOTES: Plotting post over here! Thank you so much to everyone for your patience!!

RECOMMENDED ♫ Kevin Penkin "Core-collapse"





DAY 015
ENTER THE FOG

“If you want to see what the fog hides in itself,
don't wait for the fog to disperse! Enter the fog!”

— Mehmet Murat ildan


In the early hours of the morning, when darkness finally descends upon Mathias once again, so too does the fog. It moves slowly, filling every inch of the forest before spilling into the streets like water, a wave of thick white vapor surrounding every building and structure in the town until it reaches the rocky beach. And at this early hour, before the sun has risen in the sky, the residents of Mathias will learn the true power of the fog that has surrounded their prison.

In every building in town, in every room that has one, the phone rings. The sound is shrill in the quiet of the town, the cacophony of ringing echoing into the night. Again, and again, and again, the ringing is incessant, continuing if unimpeded for minutes that feel like hours.


If the phone is answered:
— There’s a strange clicking sound, like an old tape player that’s reached the end of the reel, click click click, and then a crackling whisper comes through across the line: “Don’t go outside.”

— If your character still chooses to open a door or window, the fog will remain in place, a wall of white just beyond their entry. It will not enter that room and they will feel no ill effects.

— If they choose to ignore all warnings and step into the fog, they will immediately begin to suffer mild side effects from the exposure (headaches, nausea, and weakness) that will be gone in a few hours if they retreat to safety but will increase in strength if they continue forward. More than two minutes in the fog will bring on a sharp pain in their head and nausea that forces them to the ground. They will be unable to breathe and unless they are somehow brought to safety, they will die in three minutes.

If the phone is not answered within a few minutes, there is a knock at the nearest exterior door or window. Polite, at first, and then pounding, a deep sound that echoes through the room, louder and faster, seeming to come from every wall all at once.
— If your character opens that door or window, there’s nothing there except the fog, which immediately begins to seep into the room through the open door. Those who shut the opening again will suffer mild side effects from exposure to the fog (headaches, nausea, and weakness) but will recover in a few hours.
— If they don’t open the door or window, the pounding stops suddenly, complete silence pressing in. And then— every window in the room implodes inward, shattered glass raining down everywhere as the fog rushes in. They are overcome by a sharp pain in their head and nausea that forces them to their knees. Breath is stolen from their lungs, leaving them gasping, and unless they are somehow brought to safety, they will die in three minutes.


The fog withdraws after one hour, just as the sun begins to rise.

Only those who answer the phone are truly safe from the fog. If any player wishes to opt-out of this event, their phone will not ring and they will sleep soundly through the hour. All those who perish in this event will leave behind corpses where they died and they will resurrect in separate bodies on the beach later that day as the sun sets, in the exact state they were in before the fog appeared. There are exceptions to these conditions...



A WAYWARD ARRIVAL

There is one new face in Mathias on this strangest of days. While so many are suffering and struggling to come to grips with the new facets of their strange reality, the latest resident to arrive in town will wake on the beach in the afternoon, when the sun has begun to dip on the horizon but the sky hasn't yet started to change color.



DAY 016
IN MEMORIAM

The sun rises and the sun sets, the day passing like any other. There is nothing eventful worth noting on this completely normal day beyond the return of even more of our weary residents. By sundown, all have returned who fell to the fog — except for those who don't. One has perished for good and the other remains lost.

New notices have been added to the bulletin board, including notes of memorial and missing persons. There are also a few graves that have popped up near the treeline, thanks to those who have taken it upon themselves to take care of the corpses left behind.



DAY 017
DECEPTIVE BEAUTY

Residents wake to a winter wonderland. Under the cover of night, snow has moved into Mathias, dusting the town with a coating of white that gives an almost picturesque quality to the eerie ghost town. It's a beautiful sight, concealing the deadly secrets that they've discovered existing beneath the surface here.

The snow brings with it an extra chill in the air. Breaths come in white puffs of air and frostbite and hypothermia are dangers to be mindful of. Stay inside, stay warm. Repair those broken windows and doors. Hope that another storm isn't on the horizon...






THE FOG'S AFTERMATH
THE PERMANENTLY DEAD
Jill Valentine's dead body will be found in the street outside the Boarding House. She will not return to Mathias.

THE TEMPORARILY LOST
Daisy Johnson will be missing from the town following the fog's departure.

THE RESURRECTED ONES
John Constantine's body will be found inside 1308 Phillips Drive by Doc Holliday, who will bury him. He will resurrect on the beach the afternoon of Day 16. (x)
Number Five's body will be found between the beach and the Grey Gull by his brother, Klaus. He will resurrect on the beach the morning of Day 16. (x)
Phil Coulson's body will be found outside the Boarding House by Doc, Raylan, and Malcolm. He will resurrect on the beach the evening of Day 15. (x)
Claire Novak's body will be found inside her room at the Boarding House. She will resurrect on the beach the evening of Day 15. (x)



LOCATIONS
NO NEW LOCATIONS are available for exploration at this time. Residents are welcome to further explore available locations, including utilizing AP rewards at locations they may have previously explored.


CONDITIONS UPDATES
WEATHER conditions for days 15-16 are typical for late fall, with temperatures consisting of chilly "sweater weather" days and nights that can dip below freezing — you don't want to be outside without a coat when the sun goes down. The temperature falls overnight into day 17, bringing with it a light snowfall that continues throughout the day.

FOG continues to block the way of those wishing to travel further than the Town Hall, and all who venture into the forest will be met by its impenetrable wall after a few hundred yards. The fog will allow none to pass; those who try will find themselves overcome by fear and panic so intense, they can physically do nothing but flee back the way they came.


OOC UPDATES
SANITY levels are now available as part of the game. Your characters have settled in and seen some things, so it's time to figure out just how crazy they're starting to go.

REPORTING updates to locations around town may now be done over here. Did your character dig a moat around their house? Have they burned down part of the town hall? Are they growing magic carrots on the beach? These are important things to note for the rest of the class, so let us know about them and the updates will be added to the locations page!


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